Partner Series: Sidar and Kraum EDH

With 15 unique partner commanders, not all blend seamlessly together for a perfect build. With a little ingenuity and a little bit of leeway, Sidar Kondo of Jamuraa and Kraum, Ludevic’s Opus can pair together and find some path to victory. Sidar Kondo shifts the desire of wanting big, hefty, creatures in combat to focusing on the undersized, underdog utility granting creature. Kraum may be a little on the large end of the scale for Sidar Kondo, but Kraum does grant possible endless card draw as a utility based creature. With the pair being matched up, each brings something unique to the deck.

Decklist so you can follow along.

Sidar Kondo of Jamuraa is in the lead position with this partner build. Granting pseudo-unblockablility to little creatures for everyone is nuts and board changing. Sidar Kondo presents an easy and dependable ability to brew around. The ability is convenient because it is likely to be dependable during deck building and game play. Many of the creatures have been chosen because they provide some sort of value and then have less than 3 power, allowing Sidar Kondo to guide them through an opponent’s defenses for direct damage. Sidar Kondo pairs well with many linear creature token and tribal creature decks that can go wide with an extremely large amount of creatures. This is a very large card pool to pull from to create unique decks that break away from the popular choices.

Kraum, Ludevic’s Opus is difficult partner to pair with Sidar Kondo. Kraum is a little too bulky for Sidar Kondo’s ability and Kraum’s ability is unpredictable. Kraum can make it a battle right when the game begins to get going. It is possible that every opponent will play two spells a turn. It is also likely that each opponent will play one spell a turn and turn the game into a game of archenemy until Kraum goes away. There are really only two cards in the deck that are meant to go beyond Kraum being a possible value engine. The first real noteworthy card is Possibility Storm. Possibility Storm can help us cast special artifacts and enchantments out of our deck. It also locks opponents into either letting Kraum’s ability triggering or choosing not casting anything. This is also rather difficult to disrupt since potential removal for either Kraum or Possibility Storm will have to be found randomly off of the top. The other card is Sunforger, which receives a section later. Overall, Kraum is useful as an additional creature during combat with possible upsides as a beefed up form of a utility creature that can net card draw.

The feature in the suite of utility creatures focus on the first words of Magic wisdom in guidance, “He who draws the most, wins.” Utility creatures in this deck focus on drawing cards with triggered abilities. Notably, Edric, the Spymaster of Trest is a card drawing engine while Sidar Kondo opens the doors of direct combat damage. “Going wide” with a horde, Augury Adept and Cold-Eyed Selkie all create a dramatic amount of card draw. Brago, King Eternal threatens massive amounts of card draw during combat by blinking the numerous creatures that generate card draw when entering the battlefield. Lastly, Pentavus and Deranged Hermit supply a swarm of creatures. Each time the Hermit comes into play, four more squirrels join with him. Pentavus also can create a swarm at the cost of one mana per creature. Further, if Pentavus is low on +1/+1 counters, being able to blink or flicker the disassembling monster reloads it with counters to continue adding to creature count. Having a respectable number of little creatures on the board is useful when Sidar Kondo is able to lead them through an opponent’s defenses.

Once in striking distance, all of the little creatures find some juice to beef them up, possibly to lethal proportions. Mirror Entity is one of the interesting options. With a converted mana cost at 3, it is reasonable to find it with Bring to Light and cast it straight into play. Then, after blocks are unable to be declared, pump all the dorks from 1/1s up to 4/4s or 5/5s in size. It is important to note that Deranged Hermit would also add an additional +1/+1 to any squirrel that Mirror Entity might create by granting all creature types. Biomass Mutation is the instant one-shot form of Mirror Entity being acting as a combat trick and surprise opponents waiting to answer a Mirror Entity. Gigantomancer may not turn the team into an X/X creature, but it is able to turn any one of our creatures into a 7/7 for a single mana. Six unblocked creatures and generic mana is “lethal” to an opponent. Not only does Gigantomancer buff the team, it is also a 1/1 creature that fits right into favor with Sidar Kondo.

Attacking with creatures is the primary path to victory with the support of Mirror Entity, Biomass Mutation and Gigantomancer providing light combat tricks by altering the combat math. In addition to this support, a Sunforger package has been included. Sunforger sits on the tragic side of “non-boing” with Sidar Kondo. A creature equipped with Sunforger is unlikely to have less than 3 power. It can provoke opponents by enticing them to cast multiple spells to answer Sunforger, which plays right into Kraum’s ability. Therefore, most of the spells Sunforger hunts for are responsive. Oujitai’s Command and Absorb are the two searchable counter spells. Absorb is essentially just a Counterspell while the Command is able to act in numerous ways of card draw and recursion in addition to Essence Scattering something away. Momentary Blink is awesome at getting extra value out of a creature with an ETB or preventing a critical creature from dying to targeted removal. It also can then be flashbacked for additional value. There are some less notable removal spells to artifacts and enchantments. Lastly, Boros Charm is a gem at keeping the swarm of creatures alive by granting the team indestructibility in response to most board wipes. Being able to put an opponent in a situation of triggering Kraum is the icing on the cake of value.

There are a handful of small interactions included that are somewhat of a gimmick. They are mini achievements to unlocking while playing through games. One of my favorites is discarding Squee, Goblin Nabob to Magus of the Bazaar’s ability. Since Squee is able to return to the grip during each of your upkeeps, this essentially shifts Magus of the Bazaar from losing card advantage to looter plus. Another interesting pair involves Humble Defector. After drawing with the Defector, it joins forces with an opponent. Why not use Homeward Path to bring the Defector back to the winning side? Finally, Godhead of Awe makes it such that all creatures are under the watchful eye of Sidar Kondo. To help make sure the team can get through, a simple Hurricane with X equal to one can wipe away the remainder of possible blockers from all opponents. Opponents will be left with a bunch of unblockable creatures to attack amongst themselves. These are a few of my simple and pure interactions that are noteworthy.

This deck was interesting to brew around. Sidar Kondo’s attacking with creatures strategy doesn’t really support Kraum as an attacker. Kraum’s reactionary ability to pinch opponents’ choices doesn’t really support Sidar Kondo’s team based game plan. Together this deck blends into a less optimal partner deck that seems more enjoyable to play with and against. At the very least, this deck should be able to draw enough cards to get out of any situation and back into another. Hopefully this brew was enjoyable and inspirational for trying something different in a format that is all about personal expression and casual magic experiences.

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